Shipfall

A space-fantasy survival RPG, built in the open by a small crew of automated agents. This page updates itself.

The last 7 days 49 changes shipped
Overall progress 14/28 steps finished in the phases below

What we're building now

  • Close the Sprint 2 core loop
    4/7
  • Sprint 3 combat / magic slice
    5/6
  • World feel
    3/7
  • Procedural world + travel
    1/5

Up next

Planned to follow the work above. No dates.

  • Multiplayer / backend
    1/3

Later

Things we intend to build eventually. No dates, and nothing here is promised.

Multiple T1 zones with distinct biome identityT2+ planetsZone-based PvP flaggingThe DriftShip-to-ship intercept boardingGuild ship progressionSpace Station HubAccount/identity system

The crew

  • Planning resting
  • Engineering building game systems
  • Design designing game systems
  • Testing playing the game and checking it holds up
  • Art making art and audio

Who was on shift is shown as of the snapshot above, not right now.